I have been working on unwrapping my first project character in Maya. I thought I would use any 3rd party plugin for it since its a lot easier than UV texture editor in Maya, but I didn't. The unwrapping took some time because I was also modelling my second character and watching lot of movies (playing Trine 2 also). Now the unwrapping of the character body is done and the leg is remaining, which I could finish soon.
I did the unwrapping on one side of the character since it's going to be mirrored later. I used Planar projection for the wings and Cylindrical for body and leg. The beak I used Planar again and the rest of the face upto neck I used Automatic projection.
There are some stretches here and there which needs to be rectified. On the other hand I am modeling my second character ( Mother Vulture) and its not coming out that great. Anyway I'm still working on that and I intend to start the rigging in this week.
I did the unwrapping on one side of the character since it's going to be mirrored later. I used Planar projection for the wings and Cylindrical for body and leg. The beak I used Planar again and the rest of the face upto neck I used Automatic projection.
The UV's are in weird shapes since the symmetry is not yet applied |
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