Sunday, 13 January 2013

Updates...!!

Belated Merry Christmas and Happy New Year (LIVE LONG AND PROSPER \\\///,-,)

It's been sometime. Lot of travelling here and there for interviews. I was in Chennai, Hyderabad and Bangalore for the last two months and there was also not much work going around. For the past couple of weeks I've been busy taking wireframe renders for my updated portfolio. So far what I've posted here are all junk if you ask me. I wasn't at all satisfied with the output. So as I said earlier in one of my post, I've been consolidating my works (it's real pain in the ass since my HDD got corrupted) and taking occlusion renders to make a better reel (still, it's old wine in a new bottle).

Meanwhile I thought I would take sometime to explore the new Keyshot 3 and took one of my car models into it.  Here's one render shot

Bugatti Veyron modeled in Maya 2009 and rendered in Keyshot 3 
Here is another angle

I also completed my gun model, which is a .50 cal Barrett. Here's a render of it done in Keyshot 3.

Barrett .50 cal modeled in Maya and rendered using Keyshot 3

Right now I'm looking for some good music for my modelling reel. Later.

Monday, 29 October 2012

My works

My Final Year Project
http://www.youtube.com/watch?v=xAqprHk9Lwg&feature=plcp\

A compilation of some of my other works
http://www.youtube.com/watch?v=K1brNkxwj3o&feature=youtu.be

The Final Project Breakdown
http://www.youtube.com/watch?v=zxUpacNtzOs&feature=plcp

Follow this links to get a glimpse of my works. Still working on several other things too.

Tuesday, 16 October 2012

Head Modelling

Well its been quite some time since i have posted
something. I have been travelling a lot recently,here and there. I started working on my portfolio from scratch. Between my portable HDD got corrupted and I'm trying to recover the data from it. My current works are in it,so fingers crossed.
About my work,i have completed a realistic human head model,here are some screen shots




Thursday, 9 August 2012

Back again...!!

Well, I'm back again.... after my course...!!! Last three months was hell, trying to complete my project within  the deadline. Guess what... I passed...!!! From now on is the real test....JOB..!! So I started to build up my portfolio from scratch again, starting with organic modeling. So wish me the best.

I was also SHOCKED  to see the number of page views on my blog.... 1311....!!! When I took a break from blogging after April it was only 500+....!!! Thanks everyone for the support.....it means a lot...!!!

Tuesday, 3 April 2012

The Snake Model

I haven't in a mood to blog for the last few days. I don't know why, there's no particular reason, plus I haven't been doing well in my project during these days. I almost completed the baby vulture rigging. I have facial rigging left in there to be done. The set model file got corrupted and I will have to unwrap the tree again from scratch. I was really frustrated with my lappy. I then did the texturing of the mother vulture. It wasn't coming up the way I wanted it to. I was not satisfied with the result. But hey, still working on it. The major thing I did was modelling my third character, the snake. I didn't had the patience to draw blueprints for it so I did the model looking at the rough sketches I had. I'm not sure about the mesh flow. This is the character that I'm looking forward, because most of the film will be around it. This is also the most expressive character in my short film. Here is  a screen shot.


Monday, 5 March 2012

The Zbrush Power

Today I went to college to work on my character rigging. Rigging is the area I hate the most. May be I don't hate it, but I don't like it. I tried couple of methods and was confused. But in the end after some discussions with tutors I finalised on one method. So, the rigging has started.
After returning from college I thought I would do something in Zbrush. Zbrush icon just decorated my taskbar. I didn't give much attention to this wonderful software, except for I have tried to do some sculpting long back, which of course was crap. I did a human female blocking during my last vacation, well the plan was to go create a realistic female human,which didn't turn out well. I took that model in to Zbrush and started sculpting. Here is the final result.

The front

The back

There are tons of things that I have to learn about sculpting, especially the anatomy of human body. I did this with very little knowledge of the muscles and curves of human body.But I liked it. I guess I should keep sculpting and study more about the anatomy. GOD...!!! I LUV MODELING..!!

Friday, 2 March 2012

Modelling Barrett and Concept Revolver

I can't prevent myself from modeling things that are not related to my project. I would be peacefully working on my project when some random thoughts sparks some ideas in my mind. Just like what happened a few days ago, and now I'm modelling a rifle. It's not some ordinary rifle, its the mighty .50 cal Barrett, the most dangerous of it's kind (Sniper). I took reference pictures and also saw some videos. Came to know that this rifle has a history of blowing the enemies into two. The modelling is still unfinished because of the detail I intend to give. The scope has the maximum detail but the rifle maintains an equal shape throughout its length. While modelling I came across my another model,which is a revolver. That model was inspired by the game Borderlands which offers players several kickass guns. Here's a render.

My concept revolver...yeah that's a scope..!!!

Here are some reference images that I pulled from google for modelling the Barrett.



To the extreme right is the .50 cal bullet used in Barrett. You dont want to be the bad guy..!!
Here is the occlusion of the model I'm doing.

 
Still have to model the trigger and some details for the Scope

Plus I'm working on something else also, about which I've already blogged.